Tudo sobre The First Berserker: Khazan
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
A gameplay parece bem a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui acesso a 3 ESPÉCIES do armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo sua própria própria árvore do habilidades onde este jogador consegue montar builds completamente multiplos de modo a o exatamente Género do arma.
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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
A clara inspiração de modo a isso foi Nioh, de que identicamente conjuntamente utiliza 1 sistema bem semelhante, mas isso tira um pouco do charme por um Souls e a graça de explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.
Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um Porreiro tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking The First Berserker: Khazan my time to learn each boss.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
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